I try to let a monster follow my cursor arround the planet, this is working not bad but he still drops on the down side and he moves sometimes not over the buildings...
There is something wrong in my logic :D
Example: dropbox.com/sh/mu6x5m9j2w89jth/LDkhS38Vi0 the gravitation.capx
Your link doesnt work for me
create a rounded sprite (field of gravity), and when asteroid or something is overlapping this sprite-> in events set apply force towards planet.
delgado's ideea is good, but first of all you must set world gravity to 0, otherwise it will fall wrong.
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All this things I think I have done already but it doesn't work correctly