Using the same events and layouts, the gamepad (Xbox One controller) only works when the debugger is used. It works perfectly too. When I reload the same layouts and project in the regular run mode, the gamepad fails to respond at all to any inputs.
I'm not aware of any conditions or actions that affect things only when in debug mode, so I have no idea what in the world is happening. I don't even know where to being bug-testing because there's no single group or event that I can start from.