Is there a way to force an animation to play all frames, before it allows the game to do anything (for example, to stop player input from moving the playerbox or from another event to trigger another animation)?
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is animation "x" playing (reverted), you should use that in an event condition so the animation will play all the frames like
+is animation "x" playing (reverted)
check this. dropbox.com/s/xbztl89iqlhe5ph/Untitled.png