Because I have an RPG I'm designing, and it would be neat to make it multiplayer when the object or update comes out, what would be the best practice?
Currently, I have my object that does all the moving (an invisible object for better detection, etc.) holding all the skills and stats variables, along with other booleans and variables that go along with the actions. Is this a good way of handling it? Or would using an array be better? I'm sure whatever method I use for the character, I will duplicate and adjust for enemies as well.
Thanks in advance for the input guys!