fan/air effect (SOLVED)

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  • How do I make a fan or air blowing effect? In my game I have an air duct coming down and i want it to blow with force when something passes under it. But here is the trick it's animated so i only want it to blow when the animation is triggered and it's triggered when a certain object touches it.

    I have tried adding force and impulse to a point from the animated object. I could not figure out the invisible sprite thing.

    Is there a simple way thanks.

  • hey, this might help

    https://dl.dropboxusercontent.com/u/53374990/Forum/fans.capx

    click fans to toggle them on/off..

    the fans force is stronger the closer the object is.. If you don't want that, lose the calculations and just apply F

  • keepee Thank you so much I will give it a try and let you know....

    Thank you

  • keepee Thank you again and yes that's just the effect I'm trying to create but blowing down at an angle. Any how I looked over the capx and 1 I don't see where or how to add a LOCAL variable and I just don't understand what you did.

    It looks nice and works well but I can't recreate.

    Thanks anyway

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  • I was just about to post this exact same question, but using particles.

    Seeings as you know your stuff KeePee, would you happen to know how to do so ?

  • ALLMarkMade

    Do you mean local vars or private vars?

    local variables are created the same way global variables are. If you drag a variable to be subevent, it becomes a local variable... and vice versa.

    The only difference is that Global variables are always Static, but you can make local vars static too. Static means it remembers what the value of the variable is after each tick.

    And then private variables are ones which are held by an object or a family.. so they are not created on the event sheet.

    The manual will explain these things better than me though.. so it's better to read about them there. Is there anything in particular about the .capx that you don't understand?

    emoaeden

    So do you want a particle effect to be created and destroyed for each fan when toggled active? Because you can do the exact same as what i've done for the 'fanarea' object. If you replace every occurence of 'fanarea' with the particles equivalent, it'll probably help you understand the .capx better. And then you can modify it to have both the fanarea and the particles together.

    Other people may choose to do this in other ways though, for example you could have the particles and fanarea both in a container for the fan.. that means they will always exist in the game, not be created and destroyed unless the fan is. In this case you have to some more toggles -set the particles active/inactive, and only apply the force when the fan is active also.

  • Thank you

  • Solved!!!! I use the LinearLayout and applied force to any object that overlapped it and it works fine...

    Thanks for all the advice...

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