i am run into a problem that i cannot fix the last 2 days... I want to test the directCanvas export cause i need the performance for my game.
If I am Export as directCanvas and compile it for android it causes a black screen error after the splash screen goes away. I dont know how to fix that.
I use physics behavior only as sprite properties
My configuration settings are:
Fullscreen in Browser : Scale
Use iOS retina Display: Yes
Enable WebGL : On
Sampling : Linear
Loader style: Progress bar & Logo
Clear background: No
I am using normal Text (not text buttons) for making touch control possible..
Hopefully some of you can help me.