Good morning friends.
I am doing a tutorial of our friend Kyatric, but wanted to use it as a test for porting to android using Cocoonjs.
But doubts remained.
1 - What kind of "Full screen" should I use?
2 - In all cases, when the ship reaches the bottom, she was not pushed, as in the case of the PC version, using Bound To layout, how would this functionality to mobile?
3 - How do I know which version of android that I use to run my game? In the emulator with 2.2 did not run, but in my galaxy note 4.0.1 rolled.
4 - If I put touch control, the construct already has control analog touch?
5 - IN case the fire button, it has to be pushing the button, I could not find an event to hold the fire button, keep shooting, a gust more spaced?
6 - ludei there an environment for testing options for In-App purchases?
When tested in adb, tbm gave error.
Thank you for your attention
The files are below:
Construct File dropbox.com/s/fk09wmx071xqnsb/game.rar
Error log test adb: dropbox.com/s/s82knf7m0czn0gq/logcat.txt