why is the "else" and the "invert" disabled with the "collision with" condition? and therefore how does one create an action that changes a behavior after the collision has happened and is no longer happening?
for example, I want to change the friction value of an object when it collides with another object, but after it is no longer touching, I want the friction to go back to the previous value...
A colision is true only the moment it collide, so an else can't be used here, in your case, I think you could:
On collision -> change friction
Is NOT overlapping, Trigger once while true -> change back friction to normal
I can't ensure that it'll work