I'm with the items Drag and Drop behavior, they must be destroyed as soon as they are dropped in a specific place (each item has a place to be dropped and destroyed, if in the wrong place it will be not destroyed, it must return to the place of origin (this place that was chosen randomly so the layout starts)
the object is dropped on top of another object, if the right object, the 2 are destroyed.
I got 2 problems, the first and most critical is that if I click on any object and drop anywhere it is destroyed (because I do not know how to create a drop area, so wherever I drop it, it activates a particular function for drop)
Another problem is that when I let go of the object in the wrong place, he should return to the place of origin (he not only did not back as destroy, as the problem I have quoted the above)
can someone help me?