I used this value (below) as the value of an instance variable (being set "Every tick")
distance(Players.X, PirateSwordStand.X, Players.Y, PirateSwordStand.Y)
I only want the horizontal distance (x axis) between "players" and "PirateSwordStand".
If the horizontal distance between the 2 objects is less than 20, PirateSwordStand will stop walking (simulated, not by pressing buttons) and go to "Stance" animation.
In what units are the distances being measured? I used 20 as the value but I don't have a clue about how long 20 units of distance is.
<img src="http://neuropod.net/imagehost/uploads/a918f21ba7847ddd1fb86769ceac28f2.png" border="0" />
The PirateSwordStand DOES NOT go to Stance animation and/or Attack animation.
Also, how do I stop the walking of the platform ?
PirateSwordStand is an enemy, so the movements/controls of the GoonBox are simulated.
The codes shown in the pic results in the PirateSwordStand instances walking back and forth.
What I want is for them to stop walking, change animation to Stance, then change to Attack animation, if and only if when the player is near them (per instance)