Let's say I have three objects in my layout:
? a Player, which has by Physics and Platform behaviors, and has his collision mask set to Bounding Box.
? a Ball, which is only affected by Physics and has his collision mask set to Circle.
? wall, also only affected by Physics and that has his collision mask set to Bounding Box.
I'd like both of my Player and Ball objects to collide with the wall, but I don't want them to collide with each other. Is it (yet) possible?