I'm creating a hybrid twin-stick shooter/RPG and am running into a problem with my dialogue box system.
<img src="https://dl.dropboxusercontent.com/u/15273408/DialogueMode.png" border="0" />
I have a global variable called "Dialogue Mode" that, when set to "1" it sets the dialogue GUI elements to visible, freezes control, and enables the activation of the "Dialogue Triggers"...
<img src="https://dl.dropboxusercontent.com/u/15273408/DialogueTriggers.png" border="0" />
...individual sprite objects that when overlapping with the Player, call a specific "Dialogue Step" to be displayed in the GUI.
The thing is...the Dialogue Triggers don't always fire! It doesn't seem to matter if I move the character into them quickly, abruptly or smoothly - they don't trigger consistently. Also, as you'll see in the .capx, DialogueTrigger 3 and 4 don't work at all, yet have the same functionality as Triggers 1 and 2.
Banging my head against the wall - help!
Download .capx file here: dl.dropboxusercontent.com/u/15273408/DialogueTroubles.capx