The "Player" has a "Dash" that boosts him until the animation stops....however sometimes that animation is interrupted and he continues to go at a very fast pace. Is there anyway I could fix this by having the "Player" go fast for a certain length of time starting with the animation?
Stop on Attack:
The "Player" can still move while I have him attack. How can I get him to hold still during animations "Attack1", "Attack2" and "Attack3"?
Combo Attack boxes:
I like my attack combo boxes, but the problem lies when I jump and press left click which enables the "AirAttack1" animation and I have the boxes from the combo I set up coming into play. They should only be "AttackBox2" every time I left click while jumping.
WASD to move, Left Click to attack and Ctrl to Dash
Many thanks to anyone who can help or even attempt to help