Collisions with Particle System

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From the Asset Store
19 glow particle sprites in 4 colors and different shapes.
  • People, please..   <img src="smileys/smiley31.gif" border="0" align="middle" /> <img src="smileys/smiley31.gif" border="0" align="middle" />

    Do remember that not all of us are English native, (or even those who are, would be capable to read/write proper English, but that's totally different subject ) so there's plenty of room for misunderstanding.

    For the 'hollow mask' .. one has to first want to play the game long enough to see even one drop. Luckily it's the first one (only kind?) so it does appear on decent time. I kinda like the way the visual effect works...

    Occasionally it could indeed to be nice to be able to detect selected object hitting some cloud like visual effect with out any designer inserted extra hidden support sprites.

    But I do see the point of not making it so. This kind of cloud can be made of thousands of particles and the huge amount of collision checks would kill the entire system performance even when those collisions weren't really needed.

    So (as a coder).. I'd recommend not to trust any neat undocumented features or side effects that's not explicitly mentioned on manuals (or developers) since this program is still on development and things can and will change over time..

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  • Both Newt and LittleStain are two of the most helpful people you will find on any forum. They both know a heck of a lot more about C2 programming than I do.

    I don't know if the particle collision was never intended to be there and has now been removed or if there is just some bug that has come to life - I hope it is just a bug but then again if particles can be speeded up/ generally improved by removing collisions then that would probably be for the better (after all their main purpose is visual effect).

    I do know that sometime it is difficult to sometimes get ideas, meaning and intent across in a written forum.

  • To MrReynevan2

    You might try something like this tutorial. It seems quite simple and should do what you were looking for. Of course, you'll have to make it invisible, stick the orb to the player and size it similar the visual effect used.

    scirra.com/tutorials/291/pick-every-object-within-range

  • MrReynevan2

    You must be right, I must have serious brain issues.

    I come on this forum just about every day trying to help people like you, who don't appreciate me taking the time and or trouble.

    I'm not sure I agree with the annoying part yet, but I'm sure you can explain that in greater detail (Or is my brain just too small to understand?)

    RamPackWobble

    Don't sell yourself short. You come up with example capx's in no time and they are usually spot-on. You might still be discovering new and sometimes better ways to do things, but so is everyone. I really appreciate what you do for this community.

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