Coding after Wrapping multiple Screen Size support

0 favourites
  • 1 posts
From the Asset Store
Comprehensive localization solution for Construct 3 projects, no addons required!
  • Hey friends!

    I stumbled over the documentation for Android Developers to Support multiple screen sizes.

    Android Developers

    Basicly what they are telling is that you can create an appropriate layout for different screen sizes.

    "Android supports several configuration qualifiers that allow you to control how the system selects your alternative resources based on the characteristics of the current device screen."

    "For example, the following is a list of resource directories in an application that provides different layout designs for different screen sizes and different bitmap drawables for medium, high, and extra high density screens.

    res/layout/my_layout.xml             // layout for normal screen size ("default")

    res/layout-small/my_layout.xml       // layout for small screen size

    res/layout-large/my_layout.xml       // layout for large screen size

    res/layout-xlarge/my_layout.xml      // layout for extra large screen size

    res/layout-xlarge-land/my_layout.xml // layout for extra large in landscape orientation"

    My question is: Can i implement such things in my source code after i wrappted my C2 project with CocoonJS?

    cheers!

    phil

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)