I was wondering about common/best practises regarding clipping issues, more specifically within 2d platforming games.
Is there a nifty trick to make sure the character doesn't shoot through/ get stuck in a wall and or floor? It's been popping up quite a lot, especially when I use bullet behaviour.
Perhaps anyone has written a function? That would be Christmas.
As always, I am in your silky-soft hands (*wow... do you moisturise?!*)