How do I make my character so that when collides with a gun, He changes animations and his platform =0 sets it to my animation?
Event Character.on collision with another object (select Gun)
--> Action: Character.set animation "animation_name"
--> Action: Character.set value select platform value 0 (considering platform is an instance variable of Character)
But I have a normal animation and another for the gun.
I'm afraid I don't understand what your problem is.
Post a capx and try to fully explain what you intend to do.
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