Thanks for the reply. I was thinking of doing something along those lines as a workaround. The problem is that the smaller screen, such as a phone, the smaller the cell size needs to be to work correctly. I'm thinking of having a few copies of the enemies, each with a different cell size. And then depending on what range the screen size falls under, the enemy with the best cell size for that screen will be loaded? I haven't tried it yet, but I'm guessing it will work.