I have these crystals to catch, and in the end if the player gets them all, they will send him to a bonus round.
So I set in the HUD the image of each one, set to 25 opacity. So each time the player gets one, the firsts get?s 100% opacity, continuously until the last.
The problem?s the only one to work is the first one, the others I can?t make them to work as well as the first.
I could clone the others and set a different event based on a global variable, but aren?t the Booleans supposed to ease up this kind of system?
Or I am totally wrong (which a HUGE possibility lol).
What's the better way to this?
Here?s the Capx of what I?ve done.