BRIDGE FOR ENEMIES

0 favourites
  • 3 posts
From the Asset Store
In this fun game you must try to complete the path for the car to pass before time runs out, agility and reasoning are a
  • How do I make a bridge for "find path" behaviours above indivisible SOLID object?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It depends on your level design.. You probably need to use custom obstacles for pathfinding behavior instead of "solids". Or maybe you can disable solid for sprites when there is a bridge over them.

  • It depends on your level design.. You probably need to use custom obstacles for pathfinding behavior instead of "solids". Or maybe you can disable solid for sprites when there is a bridge over them.

    Pathfinding won't work this way, because in the moment of "obstacles map rebuilding" bot won't see the path throught /river/ till touch the /bridge/, and if I disable solid bot will follow throught /river/, not throught /bridge/. Path cost works bad either, because if /bridges/ connects, bot stucks in that point(Coz negative costs(-50) are summarized).

    But thanks anyway

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)