Ok in my game i have a box blank black as 0 and next frame has a key to appear in the frame 1.
My question is how to stop the box from glitching in a upwardish when key animation appear in the box in frame 1.
The game does have correct code event for picking up key to door relationship. It just the box animation that is driving me nuts. And yes I have both box of 0 and 1 to the same size.