Black Screen

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Adjusting the game screen for different resolutions (Letterbox scale)
  • Hello guys, i encounter this "Black Screen" after i compile my zip file to cocoon. Before i post this topic, i googled a lot and luckily ive seen some thread from cocoon forum that this problem have been fixed by:

    1. Custom Loader

    2. Box 2d web(Physics)

    3. uncheck minify

    4. Include c2 cocoon plugin to cocoon.io plugin

    I have tried everything but still i got a black screen. Currently using version 240 of construct2

  • I finally fixed it but only by using webview+ and im not happy with the performance of the game. It lags/hang 1second everytime i tap anywhere from my game.

    My memory usage is only 288mb. Is it too much?

    Any suggestions how to fix it or how to convert in canvas+ without black screen?

  • I finally fixed it but only by using webview+ and im not happy with the performance of the game. It lags/hang 1second everytime i tap anywhere from my game.

    My memory usage is only 288mb. Is it too much?

    Any suggestions how to fix it or how to convert in canvas+ without black screen?

    Hi,

    I just replied to your topic in my forum.

    https://shatter-box.com/forums/topic/41 ... omment=162

    Please follow the steps and attach me a screenshot of your error log.

    Regards

    Andy

  • Are you testing this on a phone? If yes then 288mb is WAAAAAYYYY too much.

    I had the same thing come up in my first game months ago. Ideally it should be less than 100mb. Go for 30-50mb.

  • Are you testing this on a phone? If yes then 288mb is WAAAAAYYYY too much.

    I had the same thing come up in my first game months ago. Ideally it should be less than 100mb. Go for 30-50mb.

    That's right, my Match3 game uses 54 MB for images.

    Also try to avoid big resolutions of the image files, as well as big areas of transparency.

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  • 288mb way way too much.

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