First of all, sorry for not attaching a .capx file. I think this is more of a theoretical question,.
so it doesn't really need one. However, please tell me if you nee one.
Consider a side-scrolling beat'em'up game where the floor is at an angle (GoldenAxe, Aliens vs Predator arcades). I want my character to move freely on 8 directions, except I want all entities to move at angle when moving on the Z-plane (to or away from the player).
Now, the problem is, there seems to be no way to alter the angle of movement on a 8-direction behavior, and I have tried setting up custom movement to no avail (deceleration is broken as far as i'm concerned on Custom Movement)
My ideal solution would be to modify the angle at which the game moves sprites binded to 8-dir behavior. Can this be done?