so i'm pretty much done with my 2D platformer (8 levels so far) and i want to use the existing assets in new variations/combinations and create over 30 levels.
what is the best way of doing that?
shall i continue creating a new layout for each level? Is that how you guys do it? I've seen 2D platformers games that have over 100 levels, do they really have 100 pre-made layouts in the game? does that increase the download size, or loading size?
is there a more efficient way of creating 30 levels without creating 30 separate layouts? i don't have the skill set to create 2D levels via procedural generated algorithm, but was wondering if there was something short of that technique that allowed you to reuse existing layouts.
I'm stuck, the only thing I've come up with is this:
---use random generation technique to change platform size, platform angle, platform type (jump thru or not, conveyor belt or traditional platform) and also use randomly generation to place other assets (swinging vines, spring boards, etc) ...
but leaving all that to a random generator ends up creating some retarded levels...so something better is needed.
i have no problem hand crafting the 30+ layouts, one for each level....but my only concern is this: increase the download size, or forcing the player to wait forever while the giant game is loading.
any advice, and past experience you can share is GREATLY appreciated.
Thank you in advance for all of your help.