I'm currently developing a 2D Open World game. It's supposed to be a big world, but I started doubting whether Construct 2 has the strength to power such a big game world. On the other hand my hardware is pretty outdated so some new hardware might do the trick. I did a few benchmarks:
Obj; stands for the number of objects visible in the world.
Res; Resolution used when testing the world
FPS; Frames per Second
Notes; Some side notes.
<img src="http://img713.imageshack.us/img713/1936/benchmarksy.png" border="0" />
This was tested on the following sytem:
Intel Pentium Dual Core E6500 2.93GHz
ATI/AMD HD Radeon 4350
64-Bit Win7 Home Premium
Conclusion: My system can handle about 3500 objects on fullscreen and 7500+ objects in a scaled screen. Is this the average Construct 2 can handle, or am I limited by my machine? (That's what I think)
I'm hoping for a reply by one of Constructs 2 Creators to be sure :)