How do I make the same copy of an enemy but still have them do their own thing,
Like a separate mind from others.
Otherwise, having multiple enemies on screen at once, moving and all, not in unison.
Make sure you reference the enemy you want to respond to the action in the event..
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Create a variable in the enemy sprite called instance and make it different for each one, then make a sub-event with the condition is enemy 'instance' 1 and so on...