I have a ball for a pinball game and the physic work fine when rotation enable is checked in the ball property. My problem is the following.
To have a realistic chrome effect on the ball, the chrome texture should not rotate so I cannot use the ball that is actually doing the physic (because it rotate). Instead I would take another ball sprite, put it over and "pair" it so it follows the ball with the physic, but not it's rotation.
How can this be done?