I almost finished a game that with painful optimization get more than 20fps on an iphone4 with ios5. I would really like to be the first to publish a construct2 game on the appstore, and I think that it would be an amazing advertisment for construct2 but I'm really on the edge performance wise and I would like to add some nice graphical effects, for this reason I would like to get appmobi running but I don't understand a few issues.
1) Reading the forums, it looks like at the current state appmobi offers a boost in performance, at the same time Ashley said that currently construct2 doesn't support directCanvas something doesn't add up then.. can someone clarify? The way I knew this is that phonegap and appmobi are the same apart from directcanvas. I would like the direct experience of someone who played with it and has an appmobi licence.
2) How do you test on appmobi, I planned on making a plugin, but testing means, "compiling" in construct2, loading the project on appmobi sdk then testing on the iphone, it's a little time consuming? Especially considering that there is no real way to try before buying and shelling out 99$ for something that it may not work is not my cup of tea.
3) Ashley am I allowed with an indie licence to modify the js code that construct produces, I played with it without minifing it and other than being a little complex to figure out, It may be a nice solution for appmobi for integrating its functionality without the need for plugins.
4) What exactly is construct2 reading with accelerationXwithG? Is this property consistent across device with accelerometers?
Thank you very much