Just started with Construct 2 yesterday and love it so far. I am trying to replicate some functionality in a game I started in another engine and I am somewhat puzzled by what I must be doing incorrectly. I have used the search, went through the stickies and re-read the physics tutorials; still no luck.
I have blocks falling from the top of the screen using the Physics and Bound to Layout behaviours (the later to prevent them from leaving the play area.
Moving upwards from the bottom of the screen, there is a platform that also has the Physics behaviour attached to it. To get the movement upwards, I am using an Event on every tick to set the Y-axis value to the current value - 2.
When I start the simulation, the blocks hit the platform, there are some minor bounces as expected based on the restitution values and then they stop while the platform moves through them. Once the platform moves through them the blocks fall off the bottom of the screen.
The Problem: As you can probably imagine, I need the blocks to sit on the platform and move upwards with it. Is it because I am manually setting the Y-axis value on the platform? Is there an option that could perhaps change the platform so it 'floats' upwards?
Thanks for your assistance!