I�m trying to recreate my dynamic lighting bump map tech.
See concept here.
My (faulty) approach in C2 sofar:
The diffuse texture and light sprite are on layer "Floor", sprite on top of the texture. Below that is the layer "Bump", which holds the normal map texture.
Layer "Floor" blend mode: source atop
Light Sprite blend mode: destination out
This is nicely cutting through, revealing the underlying normal map through the sprite.
However, when I apply any shader to the light sprite (bumpmapping for instance), it won�t render properly.
Maybe I am misinterpeting the blend mode render targets, or the stacking of such with effects?