You have an animation "bend".
You have the controls for the platform behavior set on 'custom '
Assuming you press arrow up to jump.
In base you want to delay the jump. And we gonna use the animation "bend" to accomplish this.
On key (up arrow) pressed
____ set the animation to "bend"
On finished (animation "bend")
____ Simulate control (jump)
Be aware that you have to cage the other animations.
So where ever you start the another animation .... add the condition 'Is playing ("bend") <---- inverted.