I need help getting my character to always move forward, as in straight and no backwards, but be able to change his position on x axis to dodge things. Kind of like a launch kind of game. And please, no capx, just explain in chat. Thanks, Tabor
So by 'forward' you mean moving up the Y axis i assume ? To move up constantly use the Move At Angle event, where the Angle is 270.
Do you have any idea on how I could make the speed it moves start fast and get slower. Using the move at angle event? plinkie
Yep, where you set the angle, increase the distance(1 is default), that's the number of pixels it will travel per tick. If you want to slow down over time I would recommend looking at using the 8 direction behaviour where you can better set the speed.
I'm not that dumb! hehe, I was wondering how I could make the speed start off at like say 5 and then slowly go down to 0. Then I could add an upgrade system called speed that would make it so I could change that number when you upgrade the variable plinkie
Develop games in your browser. Powerful, performant & highly capable.
If you're going more complicated then -
Assign 8-direction behaviour to the object
Every tick > Simulate Control (Up)
Then you can easily use Set Speed to alter the speed after so many seconds and then set it back again after an upgrade
I ended up just making a variable called speed, setting it to five, then saying every (player.lifespan) seconds, subtract 1 from player.speed. That way I could have two upgrades, life span and speed. Thanks so much though for telling me about move at angle! plinkie