hey everyone, hope you all had a good weekend.
well ive spent most of mine working on my game and as usual come across another snag. lol.
-use space to spawn a new cube
-left mouse t draw and drag out conveyor belts
there is the basic engine so you guys and girls can check it out.
ok so so far you can drag out conveyor belts which can move the cubes around the screen. but as you can see the conveyors are just black lines, and tbf...just ugly lol
now my problem is if i just make the conveyor a big image, it will simply get stretched and again...look ugly.
what i hope to do is make it so when a user drags out a line, the starting point and end point will become "caps" which will be cartoon looking ends of a conveyor belt,
once done, the game will calculate the length of the line made and fill in the space between the caps with conveyor belt segments.
(for example; for every 20 pixels of the lines length, add 1 segment ect)
so this way the overall belt will look decent and overall...not stretch <img src="smileys/smiley4.gif" border="0" align="middle" />
so what im asking is 1st off is this possible to do in construct?
secondly how would i even begin at pulling off this mystery lol