Maybe anyone else know this problem.
With 8-direction behavior enabled, the collisions work properly, but as soon as I create my own movement it acts a little glitchy, tries to glitch through sprites etc.
I want to setup isometric movement via:
up-arrow is down - (sprite.y-1 & sprite.x + 2) etc....
I tried it via 8-direction behavior and simulate controls, to simultaneously press up and right arrow. Seperated them and added +40 speed to the "left" one. But of course it won't act properly.
The movement was isometric but the camera was suddenly shifting to this direction^^.
Back to my question: Is it possible to make a copy of the 8-direction behavior and change its movement to isometric style?