I am trying to make a mobile side scrolling car game like Hillclimber and have a question about making the terrain for the vehicle to travel over.
I have read quite a few performance topics in the forum and understand that big sprites take more memory, but you should also limit the number of sprites. I also understand that several small sprites with less collision points is better than one big sprite with lots of collision points.
Confused a bit about which is more of a performance hit, a larger sprite, or more sprites.
At present i have 1024 X 256 pixel sprites for each piece of terrain that i chain together to make the level, the screen size of the game is 1024 X 576, so there would only be one or two sprite calls per frame for the terrain... right?
So my question is (before i try and make more levels) is should I make each piece of terrain smaller like 512 X 256 or less for better mobile performance?
I just got my first smartphone a Nexus5 (yes i am a dinosaur), and i understand it has a pretty powerful processor, so the game on my phone runs just fine, i would like my game to run on maybe some less powerful phones.
Hopefully i am making some kind of sense here, many thanks in advance if someone can clarify this or has any better ideas for implementing terrain for a game like this.