Hi. I am trying to open/close door while the player is overlapping or not a certain area near the door. I'm trying this for hours now, but I can't figure out how to make it go. I am using the LiteTween v1.5 behavior.
I want the door, when is opened, to move its position at Self.Y -Self.Height and when is closed to reverse its position; so I need to use the relative target mode.
Here is the link, please take a look