Hello,

im not that good at math, and construct 2.

And now i want to simulate an artillery.

First, i need to simulate the angle the barrel is at.

Second, i need the correct gravity and acceleration.

If i have those two factors it should work out.

I have something like enemy.X - (enemy.x/2) (repeat the same for y)

in the head for the angle of the barrel.

but since not every shot is landing correct, this isnt working out.

How should i handle these two factors so i could simulate an artillery?