I have set of events and they're not working like I think they should.
FamilySprite Is overlapping "DeadZone"
FamilySprite Health = 0
FamilySprite Pick nearest to Player.x, Player.Y
Here I expect it to only pick the nearest dead enemy in the deadzone, but instead it's picking from all the enemies on screen.
I thought conditions filtered things but that doesn't seem to happen here?