Silverforce - With a good naming system, it is true... But I would postulate that the better the names the longer it takes to type. In a programing language, these variables would be better split among objects or static singletons that are a snap to access.
In Construct -
LevelSpawnPlayerType = something.
level.Spawn.Player.Type = something.
Autocomplete doesn't work in construct until you get far enough. LevelSpawnPLayerT... if another variable LevelSpawnPlayerLocationX or LevelSpawnEnenmy... or som on exists. In other IDE, splitting the variables up allows you to access them using auto complete which would function at each level of organization. That's the primary reason I stick them in objects as opposed to using globals. Also, the variables clutter up your expressions list every time you start typing in expressions. But if it works for you the way you do things, great, keep it that way!
I should also point out I suck at typing and the more help I get the better. Too slow! I fail at typing in the same way. lol