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- What you want in C2 for 2015 -

  • grigrizljac +1 to the configurable export location!

  • Here's a really simple new feature: I really want to add a comment immediately above an action to break them up and add clarity.

  • My greatest expectation is really advanced particle system with animated particles and some kind of emulated light to work with 2D sprite's normal maps.

  • I'd like more clarity in the editor - which events belong to which groups, etc. Something like this:

    [attachment=0:33lkr7mr][/attachment:33lkr7mr]

    Scroll down to see it in action (also this annoying scrolling frame could be thrown out).

    Also - random property values in the editor (basically just put random(a) or random(a,b) or choose(a,b,c) with values and at runtime it uses a random value).

    And a Boolean global variable wouldn't hurt.

  • OK an other idea Ashley :

    Pooling System

    Actually this is something i use under other engine because create/destroy is consuming lot of ressource.

    I use it first time some year ago for shmup.

    Here some idea for this behavior or generals system :

    Spawn from Pool "pool instance" / "object"

    Trash to Pool "object"

    some setting idea :

    Object to pool : ref of the object

    Pre-cache object : allow creation of xxx objects on start of the layout

    Pool Size : Size of the pool (number of object)

    Allow Re-use : Boolean (if the max object is reach, allow to spawn an other object using the 1 of the pool (the most old generate), if not allowed, no spawned objet)

  • Ashley

    Could you give us the possibility to:

    enable/disable collisions of solids by Pick

    What i mean is that you can set- that specific sprite instances (enemy AI or players) ignore collision with specific solid objects while all others are still colliding.

    Currently it seems to be global only, either it is solid or not.

    Would be really appreciated!

  • enable/disable collisions of solids by Pick

    What i mean is that you can set- that specific sprite instances (enemy AI or players) ignore collision with specific solid objects

    I second this! A white/blacklist would be so helpful. I have a platformer project that could really use this feature.

  • This may have been suggested already.

    It would be great to be able to drag and reorder event sheets like you can with layouts.

    It would just be a nice way to help with organizing, especially if you are working with a lot of layouts and event sheets.

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  • I've not read all the thread, so sorry if i say something someone already said.

    I would like a tool, or an option, to clean the projects, in code (to get rid of the global variables that are not used for example), and in the folders (to be able to get rid of all the sprites that are not used at all in the project, for example).

    • Save Event Sheets and Layout tab positions (and screen split)
    • Auto-open related Event Sheet when opening a Layout (as an Option)
  • Oh, and by the way, a preview of the sprite sheets into Construct would be nice, to not have to export to see if everything is ok .

  • I just started using C2 (2,3 months) and must say alot of times i find myself with post from 2012 that have some kind of list, plugin etc.. and last update is 2013... - maybe its still working, i should download, export, port to crosswalk and test it on mobile device...

    2015:

    1. No leaderboard/highscore Complete Tutorial/Support = 1 Solution/Tutorial for all platforms WEB,IOS,APK,NODE...

    2. Didnt find Good/Complete Details how to make nice scroll box with images and text (in game tutorial)

    3. Maybe someone that have Bookmarked 101010 links make Forum easy to find all.. - i find it, but after alot of time and alot of dggin...

  • Honestly, I love c2, but I think architecture could be greatly improved upon. I want to see better scalability, plugins from event sheets, a real option for those who like scripting, modding of core files, and the like.

    I know c2 is made by a small team, and so my comparison to unity is never fair. But it is worth pointing out all the things that make one environment great and another okay.

    I sure would like to see export that isn't html5 and jscript...

    Mostly I want all this because I like c2, but I can only use it to make small games/prototypes. There is too many issues with jank (I know these aren't all c2's fault) but jscript kinda sucks for games.

    I'm in nomatter what, but here's hoping for c3 (and not 3d c2, but a better construct for 2d game dev)

  • > enable/disable collisions of solids by Pick

    > What i mean is that you can set- that specific sprite instances (enemy AI or players) ignore collision with specific solid objects

    >

    I second this! A white/blacklist would be so helpful. I have a platformer project that could really use this feature.

    +1

  • Oh, 12 pages... I don't read every page, so i hope i dont repeat when i wish:

    • > Pin-Object with Destroy-Function!
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