What next for Construct 2?

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Casino? money? who knows? but the target is the same!

    There's nothing wrong with 45 objects for detectors - it's hardly extortionate. I don't think there's even much to be gained in exported filesize either. A detector sprite with a solid fill image is effectively just a collision mask in the engine. Plus, you can actually adjust them in the layout view, whereas multiple collision masks would only be accessible via the image editor, which is extra clicks and makes it harder to have an overview of what you have.

    So are you sure multiple collision masks is absolutely necessary? To me it's one of those ideas that sounds cool, but upon inspection doesn't actually add much value, at the cost of much complexity.

    Ok, I've alway thought less object = better performance, that's way i asked my question above. If you say adding multiple collisions are more less the same as a using many sprite detectors that's fine.

    and yeah hehe that sounds cools;)

    Thanks Ashley!

    OK, I suppose we can leave that feature then. Just to be clear, I'm not trying to shoot down ideas just for the sake of it! I just like to be absolutely clear on the idea and its benefits so it can be accurately gauged if it's worth it. So please don't feel bad about throwing in other feature ideas :)

    Someting that bothered me from CC is that variables in a family is applied to all new objects, which is very deorganiced, and not to old object if a new is createed.

    Their shoudl be global family variable or just a checkbox to make it global. Otherwise some objects will carry variables not needed.

    From recent tinkering..."Global Objects". (if feasible)

    Haha    ashley you is the king...    i Want the Bone Movimentttt XD   *-*

    Would like a margin property for the wrap behavior. Also if the wrap behavior can apply to the window (viewport) too, not just the layout. 8)

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    when u add new action and the window with actions listed opens, u have to click in it to be able to scrool up and down.

    would be nice that u could do that without clicking .

    when u add new action and the window with actions listed opens, u have to click in it to be able to scrool up and down.

    would be nice that u could do that without clicking .

    agree with that, also would be nice to have that when you switching between Edit image, animations and animation frames.

    when u add new action and the window with actions listed opens, u have to click in it to be able to scrool up and down.

    would be nice that u could do that without clicking .

    That's because the focus is to the search box in the top right. It's intentional, because if you get in to the habit of typing a few characters from the object/action/condition you want, you can usually find stuff much quicker than mouse - and even end up completely 'typing in' events without touching the mouse.

    So if I change that I think it would annoy the pros who like how quick it is to do it that way...

    Sprite reload.

    dont know if its posible to do it already, but i havent found.

    What do you mean by sprite reload?

    sprite object linked with img file , so when i edit image, for example in photoshop and overwrite file, all i would need to do is select sprite object and press realod or update(name doesnt matter), or auto update.

    same for animation frames

    You can already save your project to a folder and overwrite the image files there... you just need to have Construct 2 closed. Is that something you need to do with Construct 2 still open?

    You can already save your project to a folder and overwrite the image files there... you just need to have Construct 2 closed. Is that something you need to do with Construct 2 still open?

    He's talking about quickly fixing a few pixels without having to close the program.

    Not something we need, just makes the process quicker. :)

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