What kind of games are people making with Construct 2?

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  • Hey everyone, I'm just curious to know what types of games to people aim for or limit them selves to on Construct 2. I know you can make a huge variety, but I just want to know what other people think.

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  • I currently am working on a mini mmo/rpg.

    And a very simple retro spaceship game.

    I'm really into the RPG's and small minigame type of things.

    Allows me to have a big ambitious project, yet still be able to complete and see progress on small projects.

    What you CAN make is ANYTHING. If it is 2d it can be done.

  • I'm making a tcg/ccg multiplayer game, growing up playing yugioh and pokemontcg makes this genre kind of a dream game to make for me.

    I'm still working on the logic and data management because this part is the hardest thing I've ever worked on.

    In the end it's up to people whether they're looking for making money out of game or making their dream game. I'm the latter.

  • Currently making a reverse metroidvania à la You have to win the game / Love / VVVVVV

    I got all the mechanics and systems down, working on level design and overall world design. Fun stuff!

  • A bullet hell shooter with simple geometric/colorful graphics. Called "Nebular Drift":

    Some more ambitious stuff in very early stages, but I'd like to finish ND first.

    And yes, you can make pretty much any 2d game with C2.

  • I currently am working on a mini mmo/rpg.

    And a very simple retro spaceship game.

    I'm really into the RPG's and small minigame type of things.

    Allows me to have a big ambitious project, yet still be able to complete and see progress on small projects.

    What you CAN make is ANYTHING. If it is 2d it can be done.

    I agree, i like rpg's as well. one thing that makes a game for me is open world. Things get a little fishy when making a big open world with lots interactables. I'd like to attempt to make a wide variety of games using construct.

  • I'm making a tcg/ccg multiplayer game, growing up playing yugioh and pokemontcg makes this genre kind of a dream game to make for me.

    I'm still working on the logic and data management because this part is the hardest thing I've ever worked on.

    In the end it's up to people whether they're looking for making money out of game or making their dream game. I'm the latter.

    Ahh i am a huge fan of pokemon and yugioh as well. I hope all goes well with the logic, i can imagine it gets complicated having all the variables of leveling up and getting stronger.

  • Currently making a reverse metroidvania à la You have to win the game / Love / VVVVVV

    I got all the mechanics and systems down, working on level design and overall world design. Fun stuff!

    can you be a little more elaborate on that? im not sure what you mean. Metroid prime and transylvania mix?

  • A bullet hell shooter with simple geometic/colorful graphics. Called "Nebular Drift":

    Some more ambitious stuff in very early stages, but I'd like to finish ND first.

    And yes, you can make pretty much any 2d game with C2.

    that looks like its coming out very awesome, do you do your own artwork or do you have a team?

  • > Currently making a reverse metroidvania à la You have to win the game / Love / VVVVVV

    > I got all the mechanics and systems down, working on level design and overall world design. Fun stuff!

    >

    can you be a little more elaborate on that? im not sure what you mean. Metroid prime and transylvania mix?

    Metroidvania is a genre. You can look that up on the Internet. I also gave 3 game examples, if you look them up you'll see what I mean

  • I'm working on a platformer in the same vein as Blaster Master, with vehicular and on-foot gameplay.

    Maybe I'll try a dungeon crawler next but, since this is my first game with C2, I tend to want to push the limits of what I can do as a way to learn the program and how it works.

    [attachment=0:3hfy4ee3][/attachment:3hfy4ee3]

  • >

    > > Currently making a reverse metroidvania à la You have to win the game / Love / VVVVVV

    > > I got all the mechanics and systems down, working on level design and overall world design. Fun stuff!

    > >

    >

    > can you be a little more elaborate on that? im not sure what you mean. Metroid prime and transylvania mix?

    >

    Metroidvania is a genre. You can look that up on the Internet. I also gave 3 game examples, if you look them up you'll see what I mean

    Ahaha, i sounded so stupid in that post. I completely meant Castlevania, not transylvania. But i see what you mean now, i wasn't 100% wrong. Those games are awesome, and cool that most have like a dark theme to them.

  • I'm working on a platformer in the same vein as Blaster Master, with vehicular and on-foot gameplay.

    Maybe I'll try a dungeon crawler next but, since this is my first game with C2, I tend to want to push the limits of what I can do as a way to learn the program and how it works.

    [attachment=0:208cg1rp][/attachment:208cg1rp]

    that looks like it can be very fun. Stick with it and make it a great game. You can only learn from experience.

  • that looks like its coming out very awesome, do you do your own artwork or do you have a team?

    Thanks Nope, no team, just me. I do my own graphics, though I think of myself as a designer/programer rather than an artist. When I finish Nebular Drift I'd like to colab with someone who can really do good art (more than just colorful shapes).

  • >

    > that looks like its coming out very awesome, do you do your own artwork or do you have a team?

    >

    Thanks Nope, no team, just me. I do my own graphics, though I think of myself as a designer/programer rather than an artist. When I finish Nebular Drift I'd like to colab with someone who can really do good art (more than just colorful shapes).

    That's awesome man. I find it hard to balance programming and artwork. I'm naturally an artist, i draw, but its nothing like drawing on the computer so i stick to programming. I got lot's o' respect for someone who does it all.

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