... For 2D games Construct2 is now officially better than Unity 3D.
I think mahdi71 isn't necessarily wrong with his argument that you shouldn't compare those engines with each another but nonetheless it's your opinion.
My opinion would be that both of the engines have their issues but Unity still to this day, delivers the better end-product with almost no 3rd party exporting hassle.
If you compare the amount of bugfixes that Unity gets per update, it should be pretty even with C2's side of bugfixing.
Usually one Unity update alone fixes 5 times the amount of bugs that a C2 update does (not counting the amount of additional features they add).
To sum it up, for me the end-product is important and C2's end-product is acceptable and the game development fits with all my needs.
In the end the price, usability and support lead to my decision to keep on working with C2 instead of Unity but that is my opinion and doesn't proof that "C2 won the fight", both engines are too different to easily compare them with one other and of course both of them come with their own kind of limitations and bugs.
I don't want to "trigger" you with the following but this topic feels more like the start of another unnecessary rant instead of a fair comparison.
Please just make sure you are fair and got all the facts and not just the negative things and say that "this is better than...".
However I'm not going to stop you or anything, you can post whatever you like to post.