Two Node-webkit problems still on v.168 [Temp Freeze fix!]

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Footsteps SFX Two contains 450 sounds of steps and jumps on different surfaces.
  • Ashley Did some further testing and hope you can respond to this problem, if there are plans to fix this and what can I do to fix this?

    Did some further testing and it didnt matter what I changed it still happened. So I made a new clean project and didnt change any settings.

    The project has two sprites and only one event. Once the sprite with a player behaviour makes collision with the floor sprite it jumps and plays a sound. As simple as that.

    You can see the result here: youtu.be/i635UHoviMk

    At 1:19 it freezes up till 1:46. Then it continues playing again. This is a huge problem with the node-webkit exporter and if there is no alternative way to make an proper executable for windows then heck what can I do now?

    I'm thinking, do you have any programs running in the background? If so, could you do a test with all closed?

  • I will do another test with less programs running. But I have been testing this morning with my current pc and also with a surface tablet that doesnt run alot of programs at the moment. Both have this problem.

    Friday with another test on someone elses machine that had a clean windows install also showed this exact problem.

    If it's happing on each windows (7 and 8) machine that I play the game on then that doesnt bode well.

  • scaffa it's great to hear that you can reproduce it in a small project, should be a lot easier for Ashley or even Chrome to have a look at.

  • I will do another test with less programs running. But I have been testing this morning with my current pc and also with a surface tablet that doesnt run alot of programs at the moment. Both have this problem.

    Friday with another test on someone elses machine that had a clean windows install also showed this exact problem.

    If it's happing on each windows (7 and 8) machine that I play the game on then that doesnt bode well.

    I remember I had that issue a year ago. I can't recollect if I found out what was cause those freezes back then or not. But on current project nothing happened like that yet ( and I want it to stay that way ). If you could share your jumping boxes capx, or better exe with us, we will tru it out too.

  • I remember I had that issue a year ago. I can't recollect if I found out what was cause those freezes back then or not. But on current project nothing happened like that yet ( and I want it to stay that way ). If you could share your jumping boxes capx, or better exe with us, we will tru it out too.

    I spoke with someone else and he also mentioned he didnt have any problems with the node-webkit export. So maybe something goes wrong during the export? I have no clue.

    I uploaded the files to MEGA but I cant post a link here so I will send a pm if that is possible. Attacked the capx for the jumping box project right here. Testing this problem is kinda yeah not fun since it can take a while to happen if you are 'unlucky'.

    edit: Seems I cant send pm's at the moment and add links due to low reputation.

    [attachment=0:1yfqkuo5][/attachment:1yfqkuo5]

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  • >

    > I remember I had that issue a year ago. I can't recollect if I found out what was cause those freezes back then or not. But on current project nothing happened like that yet ( and I want it to stay that way ). If you could share your jumping boxes capx, or better exe with us, we will tru it out too.

    >

    I spoke with someone else and he also mentioned he didnt have any problems with the node-webkit export. So maybe something goes wrong during the export? I have no clue.

    I uploaded the files to MEGA but I cant post a link here so I will send a pm if that is possible. Attacked the capx for the jumping box project right here. Testing this problem is kinda yeah not fun since it can take a while to happen if you are 'unlucky'.

    edit: Seems I cant send pm's at the moment and add links due to low reputation.

    [attachment=0:morfmucp][/attachment:morfmucp]

    There's the attachment Running it now

  • >

    > >

    > > I remember I had that issue a year ago. I can't recollect if I found out what was cause those freezes back then or not. But on current project nothing happened like that yet ( and I want it to stay that way ). If you could share your jumping boxes capx, or better exe with us, we will tru it out too.

    > >

    >

    > I spoke with someone else and he also mentioned he didnt have any problems with the node-webkit export. So maybe something goes wrong during the export? I have no clue.

    >

    > I uploaded the files to MEGA but I cant post a link here so I will send a pm if that is possible. Attacked the capx for the jumping box project right here. Testing this problem is kinda yeah not fun since it can take a while to happen if you are 'unlucky'.

    >

    > edit: Seems I cant send pm's at the moment and add links due to low reputation.

    >

    > [attachment=0:aoujq8hc][/attachment:aoujq8hc]

    >

    There's the attachment Running it now

    Edit@ Clean so far. Hmm, trying to remember what did I do to get rid of those freezes long time ago. Might have been one of the following: gpu drivers, dXdrivers, .net framework, or something was running in the background ( music or graphic software )

  • Thanks for helping out, appreciate it. I had that project running for about 25 minutes and then it happened. And after that it happened again after only 5 min. The randomness of it is nuts. For awhile I thought it didnt happen on my main machine but I only played in short bursts so never saw it happen :\

    I turned down most of the software running, even went as far as disabling my internet. No positive result and still freezes.

  • scaffa

    Do you get the freeze with node- preview or just the exported version ?

  • Running it for almost 2h now and no problem yet.

  • scaffa

    Do you get the freeze with node- preview or just the exported version ?

    I was unaware you could do a node-preview, thanks for mentioning that. I have been running the node- preview for an hour now with my actual game project and had zero freezes so far. Will keep it running for a bit longer.

    One step closer to the problem.. So maybe it's a problem that occurs during the export proces with the windows version?

    Since my experience so far is that the mac version works without problems. And now the node- preview works without problems. Maybe a silly question but is it possible to retrieve that node-preview version somehow? Is it located somewhere temporary?

    megatronx Again thanks for your help and good to hear you are not experiencing the problem.

  • > scaffa

    >

    > Do you get the freeze with node- preview or just the exported version ?

    >

    I was unaware you could do a node-preview, thanks for mentioning that. I have been running the node- preview for an hour now with my actual game project and had zero freezes so far. Will keep it running for a bit longer.

    One step closer to the problem.. So maybe it's a problem that occurs during the export proces with the windows version?

    Since my experience so far is that the mac version works without problems. And now the node- preview works without problems. Maybe a silly question but is it possible to retrieve that node-preview version somehow? Is it located someone temporary?

    megatronx Again thanks for your help and good to hear you are not experiencing the problem.

    Np. But I was running it in preview. I'll try exe now.

    EDIT@ Yes you can. Can't remember where it is located exactly but it is somewhere in you document files folder.

    EDIT2@ Not sure if that's possible with NWK but are you exporting script as minified ?

    EDIT3@ NVM, after exporting it did freeze after 20 mins!

    SHITE!

  • Normaly I don't use minified with exporting but also tested that out. Doesnt make any difference.

    The node-preview is still running and no freeze yet. Did you also use node-preview?

    Also trying something else at the moment on another machine. I copied the contents of the node-webkit folder in construct and copied the .pak file from a earlier export that froze and placed it in that folder. It works when I run it and see if that makes any difference. I don't have any knowledge how this stuff works so just messing around now since I don't know what else to do edit: well that didnt work out. Also a freeze.

  • Normaly I don't use minified with exporting but also tested that out. Doesnt make any difference.

    The node-preview is still running and no freeze yet. Did you also use node-preview?

    Also trying something else at the moment on another machine. I copied the contents of the node-webkit folder in construct and copied the .pak file from a earlier export that froze and placed it in that folder. It works when I run it and see if that makes any difference. I don't have any knowledge how this stuff works so just messing around now since I don't know what else to do

    on preview was fine, but after export it did freeze.

  • Ah alright. Must be something that happens during the export then.

    node- preview is still working perfect here.

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