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Tilemap object, solid y colision.

  • Hello, is there any way to make a tile not detectable for collisions?

    I have a tilemap object with solid, I want to eliminate the collision of some tiles but it is not possible because you can not delete the collision Maya, you can only leave 3 points at least in a Maya.

    Even if you place the 3 points on the same pixel, for example at 0, 0, the collision will still be detected.

    I want to avoid using another tilemap object just for this, so I ask this question.

    Even if you put tile number 1000 there and your tileset does not have this tile, the collision will still be detected.

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  • From the Tilemap manual:

    [quote:1gkfv6pc]If you wish to have tiles that are visible but do not register a collision, use two Tilemap objects layered on top of each other.

    You probably read that as well. I am pretty sure that there is no other way of doing it apart from using a new tilemap on top of the other one.

  • From the Tilemap manual:

    [quote:19yikc6v]If you wish to have tiles that are visible but do not register a collision, use two Tilemap objects layered on top of each other.

    You probably read that as well. I am pretty sure that there is no other way of doing it apart from using a new tilemap on top of the other one.

    Okay, it's inevitable to have to use another object for this.

    Thank you.

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