0 Favourites

[Suggestion]Sprite's default animation

  • Hey, I'm saying this as a suggestion, but I think that being able to choose a sprite's default animation depending on its UID would be nice.

    What I mean is that, let's say I have a monster. I copy/paste it and create a new animation for the second monster to be slightly different. (Because, I already coded the first one, and don't wanna bother creating an other object, or a whole family.

    I could create an instance variable named "DefaultAnimation" and make it using events (I already do that), but in the editor, I have no way to tell what copy will launch with what animation visually without having to click on it.

    Let's take an exemple:

    http://image.noelshack.com/fichiers/201 ... -20-18.png

    Here is a level in my game. Here I have 3 screens, each is displaying a different animation, but I have no way to tell which one unless I click on it, look what it's default animation in the instance variables is, and then open the sprite animation editor and look for the named animation.

    It would be nice if there was a way to change a sprite's default animation (and thus how it looks in the editor) without having all of the other ones changed as well.

  • Construct 3

    Buy Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Buy Now Construct 3 users don't see these ads
  • In the editor you can set 'Initial animation' in the propertys of sprite (somewhere near the bottom). 'Initial animation' = private.

  • O_O. Oh my god.

    That made not only my day but my whole life!

    Thank you . Much love.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)
Similar Topics Posts Views Last Post
Unread hot topic
1,941 263,375
FlyingRam's avatar
FlyingRam
Unread hot topic
65 14,833
qvatra's avatar
qvatra
Unread hot topic
59 9,526
DesixStudios's avatar
DesixStudios