In C2, pathfind is a nice behavior for game design. And i think maybe we can make a different way for pathfinding.
Now pathfind movement seems to use the way like this: 1, set some solids as obstacles; 2, let the pathfinding sprite choose a way to avoid obstacles.
Sometimes, i hope pathfind movement can use a different way like this: 1, set some solids as "way"; 2, let the pathfinding sprite move along the "way".
That means no obstacles exist, pathfind movement only move along some lines, circles, or other shapes.
I'm doubt whether i expressed clearly... <img src="smileys/smiley5.gif" border="0" align="middle" />
If this way of pathfind can be done, i think we can find much more fun in game design.
I've searched the forum for this problem, but no result. If i missed something, please tell me. <img src="smileys/smiley1.gif" border="0" align="middle" />