i think the animations name should be stored on the object expression page so we can use it when ever we want it but most of the people use simple worlds like : move, idle,jump,slope,...
Yeah, I started out with simple names too, but I cannot do that anymore. I try to make it as easy to remember as possible, but doesn't always work. and since I am working on an RPG battle system, the animations abound big time.
This is already on the todo list, but is fairly low down the list since we have a lot of other bigger things to do I'm afraid!