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Such a success Kickstarter project

  • Hello Constructors,

    I've visited KickStarter and i found such a success project ... <img src="smileys/smiley3.gif" border="0" align="middle" />

    <img src="http://img203.imageshack.us/img203/1407/db1q.png" border="0" /> <img src="smileys/smiley32.gif" border="0" align="middle" />

    Can any of Construct projects reach something high like that? <img src="smileys/smiley11.gif" border="0" align="middle" />

    Regards,

    ~Hadzy

  • And those too :

    <img src="http://i.imgur.com/mIS7a8M.png" border="0" />

    Amazing ....

  • People are willing to fund anything on Kickstarter as long as it's good enough, doesn't matter what it is or how it's made.

    Do have in mind though, those that have gotten funded millions are professional and experienced game studios, not startup developers : )

  • Can you link a project which pledged of $ 350 goal?

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  • Joannesalfa 1d100 - A Book of Lists(It was in the games section)

  • My construct 2 game is currently at $16,000+ -- would love your help in spreading the word!!

    https://www.kickstarter.com/projects/nateschmold/cosmochoria

    https://www.kickstarter.com/projects/nateschmold/cosmochoria

  • Wow, this game looks fantastic. I think Construct 2 is ready for the big time and you're part of it. I'm excited to see you're going to try for a Wii U version as well. The first Wii U HTML5 game is out now - Blok Drop U - and it is a Construct 2 game!!!

    PS: I just pledged $12 for your game. 13 more days - looking good!

  • Reven is the other big one on Kickstarter, over $36K raised.

    C2 has no issues with big time games for desktops.

  • What about Super Ubi Land? Wasn´t it a kickstarter-project as well?

  • Congrats! And thank you - it's inspiring!

  • Yup, Cosmochoria's success is really inspirational! But also at the same time, very humbling.

    I need some honest opinions from other devs and gamers.

    This is my current probject, summed up in one blog post:

    Have a look and see if you think its worthy of an attempt at Kickstarter, I'd like to spend some extra time and add lots more missions, systems and put in nice "talking heads" for story mission dialog as well as random encounters.

    Also I'd like to remake it with better graphics and higher resolution BGs along with using WebGL special effects for a PC release. So, good potential or its rubbish not worthy of bothering people about?

  • Yup, Cosmochoria's success is really inspirational! But also at the same time, very humbling.

    I need some honest opinions from other devs and gamers.

    This is my current probject, summed up in one blog post:

    Have a look and see if you think its worthy of an attempt at Kickstarter, I'd like to spend some extra time and add lots more missions, systems and put in nice "talking heads" for story mission dialog as well as random encounters.

    Also I'd like to remake it with better graphics and higher resolution BGs along with using WebGL special effects for a PC release. So, good potential or its rubbish not worthy of bothering people about?

    I love all of it, but the story needs more mystery.

    [quote:20mun00s]You are a once-wealthy trader, out of luck and in debt due to a calculated risk (and nasty pirates!) that went wrong… Your debtors offered a great deal to wipe clean your debts, but they require you to fly a capable ship before proceeding with the mission. You start out in an obsolete tin-can trade ship, the Nomad.

    How about ( after fixing some grammar errors ):

    [quote:20mun00s]You - once-wealthy trader, self confident and with attitude, under unlucky and mysterious set of events, have lost everything you've worked for. Ending up in massive debt, you take any job just to pay it back to rebuild your confidence and your company. And it seams that fortunes are turning for you - your own debtors are willing to give you a new ship and send you out for missions, in exchange for your repaying your debt.

    [quote:20mun00s]Player meets other are other pilots, who used to be traders that went bankrupt, and now are working for the company. But they disappear one by one, and player is being told that they just failed while doing their mission. Then you find out that there are aliens leaving the debt company headquarters. Then the story could make a turn and the player finds out that those debtors are manipulating traders in order to make them their own slaves. And at the end player would find out that the whole debt company is set up by alien traders, that want to monopolize the universe by getting rid of their competitors.

    If you like it, feel free to do whatever you want with it I just came up with it on the go.

  • megatronx Thanks

    My original story (Intro text scrolling in-game):

    ----------------------

    A distant sector recently colonized is left stranded when the Jump Point to Sol Sector collapsed.

    Stranded, people held on to hope, but as time went on, hope faded. Necessity forced human ingenuity and endeavor to rise up.

    A hundred years have passed, the "Wildlands" sector is flourishing with wealth.

    However, wealth breeds corruption and resentment.

    Two major factions, the Yamada Defense Conglomerate and the United Security Corporation, have laid claims to the sector.

    Amidst the chaos, you are a thriving merchant, trading in all manner of goods.

    Your last haul was a contract for Zenith, the largest corporate entity in the sector. It was meant to be a simple delivery of precious R&D cargo to the New Kyoto system.

    But a massive fleet battle between the Yamada and the USC had the Junction system locked down. You risked a detour through pirate-infested Epsilon. It was a bad choice.

    Your ship was captured, the cargo looted, but (some) luck was smiling and you drifted back to civilized space in a life-capsule. You owe Zenith vast sums as compensation, your life's savings, gone.

    You struck a deal with Zenith, they give you an obsolete trade ship, the Nomad, and you work your way up again to repay the debt.

    ----------------------------------

    Storyline is complex and the player will find out more as the do missions. Eventually they can pick a side to finish the game with two different endings.

  • megatronx Thanks

    My original story (Intro text scrolling in-game):

    ----------------------

    A distant sector recently colonized is left stranded when the Jump Point to Sol Sector collapsed.

    Stranded, people held on to hope, but as time went on, hope faded. Necessity forced human ingenuity and endeavor to rise up.

    A hundred years have passed, the "Wildlands" sector is flourishing with wealth.

    However, wealth breeds corruption and resentment.

    Two major factions, the Yamada Defense Conglomerate and the United Security Corporation, have laid claims to the sector.

    Amidst the chaos, you are a thriving merchant, trading in all manner of goods.

    Your last haul was a contract for Zenith, the largest corporate entity in the sector. It was meant to be a simple delivery of precious R&D cargo to the New Kyoto system.

    But a massive fleet battle between the Yamada and the USC had the Junction system locked down. You risked a detour through pirate-infested Epsilon. It was a bad choice.

    Your ship was captured, the cargo looted, but (some) luck was smiling and you drifted back to civilized space in a life-capsule. You owe Zenith vast sums as compensation, your life's savings, gone.

    You struck a deal with Zenith, they give you an obsolete trade ship, the Nomad, and you work your way up again to repay the debt.

    ----------------------------------

    Storyline is complex and the player will find out more as the do missions. Eventually they can pick a side to finish the game with two different endings.

    hehe, cool

  • All very impressive! There's hope yet for us mortals...

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