Master the positioing of HUD stuff because desing for 1 resolution or using letterbox is a silly compromise to make when theres so many different types of screens.
I agree too. However, its not that easy lol i tried to find a guideline and no issues. Maybe i should continue this way..
Then again, making something that looks slightly distorted is better than trying to cope with frustrating limitations and ending up not creating anything at all. Why can't we just have a "stretch" mode, anyone?
I don't really agree. My game is a pixel art game and to be honest if its not scalling (by integer) its a nightmare visually.
Stretching with no regard to scale/proportion is a sin.
You can supposedly change the window size with the System > Set canvas size action.
Also mess around with the fullscreen scaling options in your properties. <img src="smileys/smiley1.gif" border="0" align="middle" />
Tried already. What change is not the windows size..